This wiki. This wiki All wikis. Sign In Don't have an account? Start a Wiki. I expect to be well paid. I'm in it for the money.
Is your war worth fighting? If it is, then why does it matter who fights it for you? Aren't we imbued with the righteousness of your cause when we take up arms for you?
Would you rather your own men and women died to make the point? And if your war is so noble, so necessary—why aren't you fighting it for yourself? Think of all that before you spit on us, aruetii. We don't ask questions. We supply answers. With an entire corporate world about to sway over to the New Republic, and the New Republic unable to openly confront the Pentastar Alignment, you need someone else to fight the battle.
We are that someone else. Here are some additional notes and rationale about the priority:. Heatseeker Missiles and Rail Shot do about the same amount of damage, though if you want to be super duper optimal, Heatseeker Missiles does slightly more damage.
Really the only things that need a Heat Signature are Heatseeker Missiles and Rail Shot, and while the armor debuff is nice to have, missing out on having it for a single ability will have less of an impact than delaying your abilities too much. Priming Shot should be used on whatever you plan to be attacking for the next 12 seconds. You will not get to use all of your abilities on cooldown. Some of them will be delayed. Due to the number of things that Tracer Missile does, you have to be opportunistic and preemptive with your Heat management, the fewer benefits you get out of Tracer Missile, the more important it becomes to use that GCD on Rapid Shots instead so you are able to use Tracer Missile on the the GCDs where it does the most without having to worry about overheating.
Tracer Missile can do the following things:. The main goal is to proc Blazing Bolts as often as possible, though you can delay using it until 2 GCDs before trying to proc it again so you can continue to proc it on cooldown.
Without Burning Bright, it deals less damage than either of those abilities so it has a lower priority otherwise. Heat management remains the same. I will go into detail about each ability later on so that you can have a better understanding of how these abilities interact with each other and the discipline. Using any damaging ability is better than just standing there not doing anything. Even if you mess up, keep doing the rotation! Using the Apex Predator Set Bonus.
Managing Heat with the Apex Predator set bonus is significantly easier than it is with the Concentrated Fire set.
On the dummy, you only have to use Rapid Shots about once every seconds and in actual combat, you almost never have to use it because a single GCD of downtime every so often is enough to keep your Heat in check, though you do still need to frequently use your Heat management cooldowns to avoid overheating. Make sure to not just automatically use Jet Boost on cooldown when you do this. The purpose is to help you learn how to take stock of your Heat level, and get more comfortable with the somewhat erratic nature of how it is vented.
This is particularly important when trying to activate Thermal Sensor Override. Both activating Supercharged Gas and consuming the 5 stacks of Power Step will reduce your Heat enough to where you would waste Thermal Sensor Override if you activated it at the same time as one of those two events.
Mercs are often thought of as having 3 health bars thanks to their incredibly potent and long-lasting defensive cooldowns. Energy Shield. This is your most reliable defensive cooldown. It will mitigate all damage that can be mitigated because it provides flat damage reduction.
Along with your armor and Power Barrier utility, you will have Thankfully, you have other DCDs to cheese with. Energy Shield has 3 utility points that are relevant to its usage:. Kolto Overload. It does come with a drawback though, Kolto Overload is also one of the worst DCDs in the game at helping you to mitigate big hits since it provides its mitigation through healing, which requires you to take the damage and survive. Kolto Overload has one utility point associated with it that is relevant to its usage:.
Responsive Safeguards. Responsive Safeguards is one of the best DCDs in the game. It absorbs all the damage, heals you, and reflects the damage back at the attacker.
Since this ability does completely absorb the damage to take, Responsive Safeguards should never be used at the same time as another defensive cooldown.
This ability does not have any utility points or discipline passives associated with it. Chaff Flare and the Decoy Discipline Passive. Arsenal provides an additional defensive cooldown to Mercs called Decoy. Chaff Flare your threat drop grants 2 charges of Decoy. Each charge of Decoy absorbs 1 Force or Tech attack, lasts up to 10 seconds. This is the cleanse for the Mercs. Hydraulic Overrides. It also tends to be better for movement than Rocket Out if the whole group is moving with the boss since you can still deal damage during this ability while each use of Rocket Out costs a GCD.
Rocket Out. Rather than getting a new ability in 6. Rocket Out does cost a GCD to use, so you should avoid using this if you can safely get where you need to go without using it.
This means you should be reserving it for moving long distances and getting out of fairly large circles. Do not use Rocket Out if you only need to take a step or two to get out of a circle. It is possible to use Rocket Out to move forward by doing some fancy maneuvering with rotating your character.
If you somehow end up a mile away from the boss, you have to be able to get back ASAP, and you need to be able to move forward using this ability to do that. The key is to start walking in the direction you want to go and then quickly rotate your camera and character degrees using your mouse holding right click , then as soon as you finish rotating, activate your ability and rotate back during the animation.
Regardless of your method, it needs to be muscle memory. He also has blue eyes, and stitches beside his mouth. Naib was once a Gurkha mercenary who worked for an East Indian company. Like most Gurkhas, he is neither tall nor physically strong. But Gurkha warriors stand for discipline and bravery. As a retired mercenary, Naib Subedar is used to making a living by killing. Can a dangerous game offer him the same experience as the battlefield?
After the main line of his deductions are completed, Mercenary's Worn Clothes will be available. Although not tall and physically strong, Naib is like most Gurkhas, and the rugged terrain has trained their strong body and indomitable spirit.
Naib used to be a mercenary for the East India Company, but because he believed in the idea of equality for human beings, his dislike of war reached its peak and refused to sell for the British. He then became a free mercenary, but has long since left his bloodthirsty life after retirement. Perhaps a dangerous game can give him the same experience as the battlefield?
The following section of this page contains theories and lore that has been pieced together by players and may contain unconfirmed information. If you add to this section, please only add theories supported by in-game evidence, and link to the source where such information was obtained or the original theorizer.
Non-exclusive accessories that can be worn by any survivor can be found here. Pets for survivors are non-exclusive and can be worn by any character. A full list of Pets can be found here. Note: This only lists exclusive graffiti. Basic graffiti that can be used by any character can be found here. This section only lists emotes exclusive to this character. The list of Emotes that almost every survivor can use can be found here.
Most standby Motions are non-exclusive and available for almost every single survivor. The list of Standby Motions that almost every survivor can use can be found here. This wiki. This wiki All wikis. Sign In Don't have an account? Start a Wiki. Talk to these when they have a? This wiki. This wiki All wikis. Sign In Don't have an account? Start a Wiki. Categories :. Cancel Save. Universal Conquest Wiki.
FandomShop Newsletter GalaxyQuest. You only need your trusty blade and keen skills to get the job done. Oversized claymore totally included! Fantasy Life. Time to power up! Use Full Swing A charged attack to defeat 10 monsters. Defeat a Carrotella somewhere in the East Grassy Plains.
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